#-------------------------------------------------
#
# Project created by QtCreator 2011-01-18T04:33:26
#
#-------------------------------------------------

QT       += core gui xml opengl

TARGET = PhysicsGameEditor
TEMPLATE = app
INCLUDEPATH += ./Box2D

symbian:TARGET.EPOCHEAPSIZE = 0x800000 0x4000000

SOURCES += main.cpp\
        mainwindow.cpp \
    sk_game_level.cpp \
    sk_game_project.cpp \
    projectexplorer.cpp \
    sk_game_item.cpp \
    sk_game_model.cpp \
    Box2D/Dynamics/b2WorldCallbacks.cpp \
    Box2D/Dynamics/b2World.cpp \
    Box2D/Dynamics/b2Island.cpp \
    Box2D/Dynamics/b2Fixture.cpp \
    Box2D/Dynamics/b2ContactManager.cpp \
    Box2D/Dynamics/b2Body.cpp \
    Box2D/Dynamics/Joints/b2WeldJoint.cpp \
    Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
    Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
    Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
    Box2D/Dynamics/Joints/b2MouseJoint.cpp \
    Box2D/Dynamics/Joints/b2LineJoint.cpp \
    Box2D/Dynamics/Joints/b2Joint.cpp \
    Box2D/Dynamics/Joints/b2GearJoint.cpp \
    Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
    Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
    Box2D/Dynamics/Contacts/b2TOISolver.cpp \
    Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
    Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
    Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
    Box2D/Dynamics/Contacts/b2Contact.cpp \
    Box2D/Dynamics/Contacts/b2CircleContact.cpp \
    Box2D/Common/b2StackAllocator.cpp \
    Box2D/Common/b2Settings.cpp \
    Box2D/Common/b2Math.cpp \
    Box2D/Common/b2BlockAllocator.cpp \
    Box2D/Collision/b2TimeOfImpact.cpp \
    Box2D/Collision/b2DynamicTree.cpp \
    Box2D/Collision/b2Distance.cpp \
    Box2D/Collision/b2Collision.cpp \
    Box2D/Collision/b2CollidePolygon.cpp \
    Box2D/Collision/b2CollideCircle.cpp \
    Box2D/Collision/b2BroadPhase.cpp \
    Box2D/Collision/Shapes/b2PolygonShape.cpp \
    Box2D/Collision/Shapes/b2CircleShape.cpp \
    leveleditor.cpp \
    designwindow.cpp \
    simulationwindow.cpp \
    sk_root_item.cpp \
    sk_level_item.cpp \
    sk_project_item.cpp \
    userdata.cpp \
    sk_box_shape_item.cpp \
    sk_game_shape.cpp \    
    sk_box_shape.cpp \
    widgetabout.cpp \
    sk_circle_shape.cpp \
    sk_circle_shape_item.cpp \
    sk_triangle_shape.cpp \
    sk_triangle_shape_item.cpp \
    sk_game_item_property.cpp \
    sk_game_item_proxy.cpp \
    sk_b2_properties_helper.cpp \
    sk_game_element_by_string.cpp \
    biteditor.cpp \
    Render.cpp

HEADERS  += mainwindow.h \
    sk_game_level.h \
    sk_game_project.h \
    projectexplorer.h \
    sk_game_item.h \
    sk_game_model.h \
    Box2D/Box2D.h \
    Box2D/Dynamics/b2WorldCallbacks.h \
    Box2D/Dynamics/b2World.h \
    Box2D/Dynamics/b2TimeStep.h \
    Box2D/Dynamics/b2Island.h \
    Box2D/Dynamics/b2Fixture.h \
    Box2D/Dynamics/b2ContactManager.h \
    Box2D/Dynamics/b2Body.h \
    Box2D/Dynamics/Joints/b2WeldJoint.h \
    Box2D/Dynamics/Joints/b2RevoluteJoint.h \
    Box2D/Dynamics/Joints/b2PulleyJoint.h \
    Box2D/Dynamics/Joints/b2PrismaticJoint.h \
    Box2D/Dynamics/Joints/b2MouseJoint.h \
    Box2D/Dynamics/Joints/b2LineJoint.h \
    Box2D/Dynamics/Joints/b2Joint.h \
    Box2D/Dynamics/Joints/b2GearJoint.h \
    Box2D/Dynamics/Joints/b2FrictionJoint.h \
    Box2D/Dynamics/Joints/b2DistanceJoint.h \
    Box2D/Dynamics/Contacts/b2TOISolver.h \
    Box2D/Dynamics/Contacts/b2PolygonContact.h \
    Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
    Box2D/Dynamics/Contacts/b2ContactSolver.h \
    Box2D/Dynamics/Contacts/b2Contact.h \
    Box2D/Dynamics/Contacts/b2CircleContact.h \
    Box2D/Common/b2StackAllocator.h \
    Box2D/Common/b2Settings.h \
    Box2D/Common/b2Math.h \
    Box2D/Common/b2BlockAllocator.h \
    Box2D/Collision/b2TimeOfImpact.h \
    Box2D/Collision/b2DynamicTree.h \
    Box2D/Collision/b2Distance.h \
    Box2D/Collision/b2Collision.h \
    Box2D/Collision/b2BroadPhase.h \
    Box2D/Collision/Shapes/b2Shape.h \
    Box2D/Collision/Shapes/b2PolygonShape.h \
    Box2D/Collision/Shapes/b2CircleShape.h \
    leveleditor.h \
    designwindow.h \
    simulationwindow.h \
    sk_root_item.h \
    sk_level_item.h \
    sk_project_item.h \
    sk_singleton.h \
    userdata.h \
    sk_creation_params.h \
    sk_box_shape_item.h \
    sk_game_shape.h \
    sk_box_shape.h \
    widgetabout.h \
    sk_circle_shape.h \
    sk_circle_shape_item.h \
    sk_triangle_shape.h \
    sk_triangle_shape_item.h \
    sk_game_item_property.h \
    sk_game_item_proxy.h \
    sk_b2_properties_helper.h \
    sk_game_element_by_string.h \
    sk_game_forwards.h \
    sk_swap.h \
    biteditor.h \
    Render.h

FORMS    += mainwindow.ui \
    projectexplorer.ui \
    leveleditor.ui \
    widgetabout.ui
